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Computer generated imagery is all around us. Consumers accept this as the new standard for visual communication and that fuels the desire for similar experiences elsewhere. INDG believes that at some point in the future all products will be virtual to everyone everywhere, which makes it possible to completely revise the way we learn about and interact with them. For the past 15 years, we have been helping multinational players like Philips, Marks & Spencer, Adidas, Electrolux, and Yamaha from our bases in Amsterdam, New York, and Bucharest. We are building a global portfolio of propositions that allow consumers to explore phones, shavers, television sets, cameras, vacuum cleaners, ovens, washing machines, couches, chairs, and many more products from every angle, inside and out. Our CG artists, interactive designers and developers focus on creating products so lifelike it feels like you could reach out and touch them. Yes, at INDG we geek out to sexy technology like 3D modelling and AR, but behind the bits and bytes is an obsessive drive to design sophisticated and lasting software solutions that let consumers make the fantasy of owning our clients’ products more real. INDG is experiencing exciting growth and expansion.


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